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COMMUNITY QUESTION

How do I make it so a player has to have this item to buy this item?

I mean like if I was to make a gun shop and you need this item to buy from the shop what would I need to do? I not good at scripting :(

2 comments

0

Like money or cash? or a tool..

0

state that if the player has the tool in backpack, item can be bought

1 answer

A Good way of making this is to have a leaderstats not shown and call it for example: levelup add a stat called buy1 when the player will buy the gun, buy1 will receive 1 point. Why are you asking? Well, now you need a script that checks the stat, and if the stat is 1 then a command runs.

Here is the script of the stat checking.

local stat = game.Players.LocalPlayer.levelup.buy1 --leaderstat finding

stat.Changed:connect(function (property)
if stat.Value >= 1 then
--command
end
end)

remember this has to be a local script

Enjoy ^^

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