Is this possible of put "false" and "true" in a DataStore value?
ex:
local DataStoreService = game:GetService('DataStoreService')
local playerData = DataStoreService:GetDataStore('PlayerData')
local sessionData = {}
in my function:
sessionData[player] = {Money = 0, Experience = 0, Weapond = false}
playerData:SetAsync(player.UserId, sessionData[player])
THIS IS JUST A EXEMPLE SCRIPT!

2 comments
If it does not, just use Tostring. Test the script in the actual Roblox game.
This is saving the table?