function turn(move, direction)
move.MaxTorque = Vector3.new(5000,50000000,0)
if direction == "a" then
move.AngularVelocity = Vector3.new(10,0.054,0)--.054
elseif direction == "d" then
move.AngularVelocity = Vector3.new(-10,0.054,0)
end
end
I want it to be so that if the part that the force is being applied to reaches a certain X rotation, the bodyangularvelocity will not apply any force to the X axis of the part, but I cant figure out how to do that. Does anyone know?
Also, if this is not possible or too difficult, I could use some help with BodyGyro, as whenever I use it, it always pushes the part to the exact same orientation, regardless of what I set the CFrame as.
