Is there a way I can disable Player control for a few seconds and re-enable control back.?
COMMUNITY QUESTION
Disabling player control for Cut Scenes?
1 answer
If your looking to stop the player from moving around and jumping while the camera is going through a cut scene you could set the character's Humanoid's Walkspeed and JumpPower both to 0 right before it begins,
character.Humanoid.WalkSpeed=0
character.Humanoid.JumpPower=0
Then when it ends you can set it back to the original values. You could record what they were before you changed them and set it to that recorded state
local w,j=character.Humanoid.WalkSpeed,character.Humanoid.JumpPower
character.Humanoid.WalkSpeed=0
character.Humanoid.JumpPower=0
--start here
--stop here
character.Humanoid.WalkSpeed=w
character.Humanoid.JumpPower=j
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2 comments
I want the player to be controlled via script, I want it to be able to walk.
@GeezuzFustion your question was how to disable movement for a cut scene and reenable it after its done, this question answers that