Hey, guys I am trying to make a GUI so that when you click a TextButton, the player's character's body colors change via the BodyColors object found inside the default character. I have successfully created this without Filtering Enabled turned on. However, being fairly new to developing with Filtering Enabled, I just can't seem to get it working with Filtering Enabled turned on. I would really appreciate it if someone could explain to me what I'm doing wrong. Thanks in advance.
(The hierarchies are correct for all objects below)
--local script (Client) local replicatedStorage = game:GetService("ReplicatedStorage") skinToneEvent = replicatedStorage:WaitForChild("SkinToneEvent") -- the remote event players = game:GetService("Players") player = players.LocalPlayer repeat wait() until player.Character character = player.Character button1 = script.Parent:WaitForChild("Button1") b1color = "Pastel brown" button1.MouseButton1Down:connect(function() skinToneEvent:FireServer(b1color) end) --server script (Server) local replicatedStorage = game:GetService("ReplicatedStorage") skinToneEvent = replicatedStorage:FindFirstChild("SkinToneEvent") skinToneEvent.OnServerEvent:connect(function(player, color) local character = player.Character if character then local bodyColors = character:FindFirstChild("Body Colors") bodyColors.HeadColor = BrickColor.new(color) bodyColors.LeftArmColor = BrickColor.new(color) bodyColors.RightArmColor = BrickColor.new(color) end end)