local character = workspace.Enemies.Gem
character:WaitForChild("Humanoid").Died:connect(function() --waitforchild to make sure its there
redgem = Instance.new("Part",game.Workspace.GemDropStorage)
redgem.Size = Vector3.new(1,1,1)
redgem.Material = "Neon"
redgem.BrickColor = BrickColor.new("Really red")
redgem.Position = game.Workspace.Enemies.Gem.Torso
end)
I want the part to come out of its torso when killed, not at a certain cordinates? How would i do this. It would also be helpful in the future
