I am making this game where a player will spawn as an apple but cannot find a script for that. Could you help me, thanks!
COMMUNITY QUESTION
How to make the player spawn as a model?
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If the apple is all one part in a model then just rename the mode StarterCharacter and put it in Starter Player I think
Tried it but it didn't do anything. I played the game when I did that and it didn't spawn my character at all. Also I put the union apple into a model would that work still?
place an apple mesh inside the humanoidrootpart, make all baseparts transparent, remove hats, and remove face
That doesn't do anything. I can't control the apple. And I need the model to be the player when he/she spawns in the game.
obv by making baseparts transparent the apple would be the only thing seen, allowing you to move around like a regular person with a dam apple moving.
Do you need a link to how to make a rig
Take out the apple out of starter pLayer for the moment, and copy your players Animation Script(Local) and then stop playing paste it into the Model. Then insert a Humanoid into the Model. Then you need to use Custom Character Creator.
It is also very inportant you have a HumanoidRootPart other wise it won't work and make sure everything is unanchored
You need to play go to workspace then find you character and then find the animation script.
https://youtu.be/c5pLIx3PsN8 https://youtu.be/AMk-pBlxgNQ
There needs to be 2 parts one as the HumanoidRootPart with Motor6D in it named RootHip and the apple called Head
Eh it's a bit too hard i might just give up. i don't understand any of this.
I wish there was an easier way just to spawn as a model :/
My god you people are over complicating this. Why will you not go with the simplest answer and placing a mesh in the humanoidrootpart
But I said that didn't work.
Of course it works, why wouldnt it
Ok let me clear this up for all of you... Make the entire humanoid transparent apart from the torso or root part. Insert a mesh and use its scale to resize. Why the heck wouldn't it work!!