I am making this game where a player will spawn as an apple but cannot find a script for that. Could you help me, thanks!

17 comments

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If the apple is all one part in a model then just rename the mode StarterCharacter and put it in Starter Player I think

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Tried it but it didn't do anything. I played the game when I did that and it didn't spawn my character at all. Also I put the union apple into a model would that work still?

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place an apple mesh inside the humanoidrootpart, make all baseparts transparent, remove hats, and remove face

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That doesn't do anything. I can't control the apple. And I need the model to be the player when he/she spawns in the game.

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obv by making baseparts transparent the apple would be the only thing seen, allowing you to move around like a regular person with a dam apple moving.

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Do you need a link to how to make a rig

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Take out the apple out of starter pLayer for the moment, and copy your players Animation Script(Local) and then stop playing paste it into the Model. Then insert a Humanoid into the Model. Then you need to use Custom Character Creator.

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It is also very inportant you have a HumanoidRootPart other wise it won't work and make sure everything is unanchored

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You need to play go to workspace then find you character and then find the animation script.

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There needs to be 2 parts one as the HumanoidRootPart with Motor6D in it named RootHip and the apple called Head

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Eh it's a bit too hard i might just give up. i don't understand any of this.

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I wish there was an easier way just to spawn as a model :/

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My god you people are over complicating this. Why will you not go with the simplest answer and placing a mesh in the humanoidrootpart

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But I said that didn't work.

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Of course it works, why wouldnt it

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Ok let me clear this up for all of you... Make the entire humanoid transparent apart from the torso or root part. Insert a mesh and use its scale to resize. Why the heck wouldn't it work!!