This what was in the output: 08:41:04.871 - Workspace.Map Changer:7: bad argument #2 to 'random' (interval is empty) 08:41:04.872 - Script 'Workspace.Map Changer', Line 7 - local TeleportPlayer 08:41:04.873 - Script 'Workspace.Map Changer', Line 25 08:41:04.873 - Stack End
local MaxTele = Vector2.new(106, -371)
local MinTele = Vector2.new(66, -332)
local TeleHeight = 70.814
local function TeleportPlayer(Player)
if Player and Player.Character and Player.Character:FindFirstChild("Torso") then
local Position = Vector3.new(math.random(MinTele.X,MaxTele.X),TeleHeight,math.random(MinTele.Y,MaxTele.Y))
Player.Character:MoveTo(Position)
end
end
while true do
wait(10)--Map time (300)
local modelGroup = game.ReplicatedStorage:FindFirstChild("Maps"):GetChildren()
local PickedModel = modelGroup[math.random(1, #modelGroup)]
local Model = PickedModel:Clone()
if game.Workspace:FindFirstChild("Map") then
game.Workspace.Map:Destroy()
end
--Teleport players to area (LOCAL DEFINITIONS)
for i,v in pairs(game.Players:GetPlayers()) do
TeleportPlayer(v)
end
wait(5)
for i, v in pairs(game.Players:GetChildren()) do
v:LoadCharacter() end
wait(1)
Model.Parent = game.Workspace
end
--[[local MaxTele = Vector2.new(239, 688)
local MinTele = Vector2.new(229, 679)
local TeleHeight = 157.1
while true do
wait(10)--Map time (300)
local modelGroup = game.ReplicatedStorage:FindFirstChild("Maps"):GetChildren()
local PickedModel = modelGroup[math.random(1, #modelGroup)]
local Model = PickedModel:Clone()
if game.Workspace:FindFirstChild("Map") then
game.Workspace.Map:Destroy()
end
--Teleport players to area (LOCAL DEFINITIONS)
wait(5)
for i, v in pairs(game.Players:GetChildren()) do
v:LoadCharacter() end
wait(1)
Model.Parent = game.Workspace
end--]]

1 comment
Not within a region, within the entire server.