i wanted to make an npc that loads an animation when attacking but nothing worked, and i need it in one script because i have to make a delay for the attack, thank you.
COMMUNITY QUESTION
How to make an RPG npc loads an animation when attacking?
1 answer
Heres the code i am using that doesn't work of course
local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local HumanoidRootPart = nil
local dist = 100
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
HumanoidRootPart = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return HumanoidRootPart
end
function Hit(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=714140890" -- your id here
local animController = Instance.new("AnimationController")
local animTrack = animController:LoadAnimation(animation)
animTrack:Play()
human.Health =- 30
wait(4.5)
end
end
larm.Touched:connect(Hit)
rarm.Touched:connect(Hit)
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Zombie:MoveTo(target.Position, target)
end
end
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Can you include your script in a code block.