i am not very good at scripting so i need a little help. The item giver i made gives a speedcoil to the person who touched it. But the problem is every time the character touched it, it adds another speed coil to the inventory. things to know --- Speed coil is in server storage
local plr = game.Players.LocalPlayer
if plr.Backpack:FindFirstChild('SpeedCoil') or plr.StarterGear:FindFirstChild('SpeedCoil') or game.Workspace[plr.name]:FindFirstChild('SpeedCoil') then
game.ServerStorage.SpeedCoil:Destroy()
end

1 comment
Since the Giver i made is kind of different than just a touch the front giver, i am not sure a debounce would work for it since it has many complicated parts held together by one script. So basically when i put this script in the parent i would think would suit it, it wouldnt work.