I'm getting this error, "Image "rbxassetid://889338570" failed to load in "Players.JoeRaptorisBack.PlayerGui.PauseGui.ImageLabel.TextButton._background.82.Image": Failed to resolve texture format"
**This is a module script down here which allows custom fonts on roblox. The problem is the two images in the script won't resolve. I already tried to subtract by 1 to 5 from the asset ids, but that didn't work.
I think pre-loading the images might do the trick. The real problem is I don't know how to preload the images in a module script like this. HELLPPP??!! **
EDIT: I made the pictures free items. Ok, now I don't have an output error but the pictures still won't show. HELLPP???!!!
--[[
@Font FOT-Anito Std
@Sizes {96, 60, 48, 42, 36, 32, 28, 24, 18, 14, 12, 11, 10, 9, 8}
@Author N/A
@Link N/A
--]]
local module = {}
module.atlases = {
[1] = "rbxassetid://889338555"; --This image won't resolve?
[2] = "rbxassetid://889338570"; -- Yeah, this one too.
};
module.font = {
information = {
family = "FOT-Anito Std",
styles = {"M"},
sizes = {96, 60, 48, 42, 36, 32, 28, 24, 18, 14, 12, 11, 10, 9, 8},
useEnums = true
},
styles = {
["M"] = {
["96"] = {
lineHeight = 96,
firstAdjust = 12,
characters = {

2 comments
Are you talking about https://www.roblox.com/library/889338570/FOT-Anito. I cannot view it on site, so it might have been an upload error.
the picture is transparent and the sprites are white @Bellyrium.