Hello all.
To put it simply, this camera script prevents a character rotation script from working despite it working perfectly otherwise.
local plr = game:GetService("Players").LocalPlayer
local RS = game:GetService("RunService")
local Camera = workspace.CurrentCamera
Camera.CameraType = Enum.CameraType.Scriptable
local zoom = 2000 --Distance between cam and character
local fov = 1 --Field of view
local function Isometric()
local character = plr.Character or plr.CharacterAdded:wait()
Camera.FieldOfView = fov
if character and character:FindFirstChild("Head") then
Camera.CFrame = CFrame.new(Vector3.new(character.Head.Position.X+zoom*0.8
,character.Head.Position.Y+zoom/1.4
,character.Head.Position.Z+zoom*1.2)
,character.Head.Position)
end
end
RS:BindToRenderStep("Camera",Enum.RenderPriority.Camera.Value,Isometric)
I do not understand why it prevents this script from functioning properly.
--// Local Variables
local Player = game:GetService("Players").LocalPlayer
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.AutoRotate = false
Humanoid:SetStateEnabled("RunningNoPhysics",false)
local Mouse = Player:GetMouse()
local Head = Character:WaitForChild("Head")
local RootPart = Character:WaitForChild("HumanoidRootPart")
--// Services
local HB = game:GetService("RunService").Heartbeat
--// Attachments
local AttachmentPart = Instance.new("Part")
AttachmentPart.Transparency = 0
AttachmentPart.Position = Vector3.new(0,75,0)
AttachmentPart.CanCollide = false
AttachmentPart.Anchored = true
AttachmentPart.Shape = Enum.PartType.Ball
AttachmentPart.Size = Vector3.new(1,1,1)
AttachmentPart.FrontSurface = Enum.SurfaceType.Hinge
AttachmentPart.Name = Player.Name.."AttachmentPart"
AttachmentPart.Parent = Character
local Attachment0 = Instance.new("Attachment")
Attachment0.Name = "RA0"
Attachment0.Parent = RootPart
local Attachment1 = Instance.new("Attachment")
Attachment1.Name = "RA1"
Attachment1.Parent = RootPart
local AlignOrientation = Instance.new("AlignOrientation")
AlignOrientation.Attachment0 = Attachment0
AlignOrientation.Attachment1 = Attachment1
AlignOrientation.RigidityEnabled = true
AlignOrientation.Parent = RootPart
--// Code
while HB:wait() and RootPart and AttachmentPart do
local OriginPos = RootPart.Position
local TargetPos = Mouse.Hit.p
local TargetCF = CFrame.new(OriginPos,TargetPos)
local x,y,z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = TargetCF:components()
local FinalCF = CFrame.Angles(0,math.atan2(R02,R22),0)
AttachmentPart.CFrame = FinalCF
end
Please, could someone lend a hand? :)
I apologize for having a surprising amount of code, I believed it was a necessity to include everything and will gladly repost with simplified code if needed.
EDIT: To elaborate, while the player rotation script actually works, the character can only shake while being forced to look in one direction.

2 comments
Do you know how to use the lua debugger? I can show you how if not. Either way, Can you find out if the while loop at line 39 is actually running?
@Bellyrium I do not have an idea on how to use the Lua Debugger, and I believe the loop at Line 39 is running because the orientation of the AttachmentPart is constantly changing, I believe the angles of the Camera could be messing with the position of the mouse but who knows.