Why doesnt this work. I did everything correct
local replicatedstorage = game:GetService('ReplicatedStorage') local status = replicatedstorage:WaitForChild('InfoValue') local mapstorage = game.Workspace:WaitForChild('MapStorage') while true do while game.Players.NumPlayers > 2 do status.Value = 'There needs to be 2 or more players to begin' repeat wait(2) until game.Players.NumPlayers >= 2 end for i = 30,0,-1 do status.Value = 'Intermission '..i wait(1) end local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)] chosenmap:Clone().Parent = mapstorage status.Value = 'Get ready to die' wait(3) local spawns = chosenmap:WaitForChild('Spawns') for _, player in pairs(game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('Torso') local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0)) table.remove(spawns, allspawns) end end end
for i = 60,0,-1 do
if i == 0 then
status.Value = 'Time Up!'
for _, player in pairs(game.Player:GetPlayers()) do
if player:FindFirstChild('leaderstats') then
player.leaderstats.XP.Value = player.leaderstats.XP.Value + 10
end
end
break
else
end
end
mapstorage:ClearAllChildren()
end~~~~~~~~~~~~~~~~~
