Specifically, what I'm trying to do is have a part move to the location of my mouse. I tried using Mouse.Hit and even RocketPropulsion, but to no avail. My method was probably inefficient, as I spawned a block where my mouse was and used RocketPropulsion to force it towards the block. Would appreciate it if someone could help solve the problem!

4 comments

0

Are you trying to move a block towards your mouse?

0

Yes, he his.

0

You could use bodyposition and instead of Mouse.Hit, you use Mouse.Hit.p (I think that's how it was).

0

Provide the code you attempted mayne..