How do I code a script within a projectile that will do functions based on a value within it?
Basic idea:
There is a rocket launcher and a Value within the rocket containing the Username of the killer
When the rocket impacts, the person that died needs to do things based on the Username.Value within the Projectile Brick (IE, award a KO point the the right person)
How do I make the person that died recognize a projectiles findFirstChild:('Username').Value?

1 comment
I left an update to the code I'm stuck on vvvv