Lets use the :SetPrimaryPartCFrame() function to move the models
First make sure your model has a PrimaryPart set
Next let's bring in your code so we can work off of it
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local target = nil
local down = nil
local plr = game.Players.LocalPlayer
function gettarget()
if mouse.Target ~= nil then
if mouse.Target.Parent == game.Workspace[plr.Name .. "w"] then
target = mouse.Target
down = true
end
end
end
mouse.Button1Down:connect(gettarget)
function move()
if down == true then
if target ~= nil then
local PosX,PosY,PosZ = mouse.Hit.p.X - mouse.Hit.p.X%1,0,mouse.Hit.p.Z - mouse.Hit.p.Z%1
target.Position = Vector3.new(PosX,PosY,PosZ)
end
end
end
mouse.Move:connect(move)
function releasetarget()
down = false
target = nil
mouse.TargetFilter = nil
end
mouse.Button1Up:connect(releasetarget)
I'm going to quickly combine your functions and where you call them together
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local target = nil
local down = nil
local plr = game.Players.LocalPlayer
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
if mouse.Target.Parent == game.Workspace[plr.Name .. "w"] then
target = mouse.Target
down = true
end
end
end)
mouse.Move:connect(function()
if down == true then
if target ~= nil then
local PosX,PosY,PosZ = mouse.Hit.p.X - mouse.Hit.p.X%1,0,mouse.Hit.p.Z - mouse.Hit.p.Z%1
target.Position = Vector3.new(PosX,PosY,PosZ)
end
end
end)
mouse.Button1Up:connect(function()
down = false
target = nil
mouse.TargetFilter = nil
end)
For the Button1Down event we will check to see if 1) the mouse.target isnt nil 2) the parent of the mouse.target is a model AND that its PRIMARY PART IS SET and 3) mouse.target.parent.parent == workspace . Then setting the target as the mouse.target's parent. adding that model to the targetfilter, and setting down to true
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
if mouse.Target.Parent:IsA("Model") and mouse.Target.Parent.PrimaryPart~=nil and mouse.target.parent.parent==workspace then
target = mouse.Target.Parent
mouse.TargetFilter=target
down = true
end
end
end)
For the move event we will check if target isnt nil and down == true. then we will use :SetPrimaryPartCFrame() to move the model
mouse.Move:connect(function()
if down == true then
if target ~= nil then
target:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.p))
end
end
end)
Remember we can rotate the model by adding *CFrame.Angles() at the end of CFrame.new()
finally for the button1up event, we will set down to false, target to nill, and clear out the targetfilter
mouse.Button1Up:connect(function()
down = false
target = nil
mouse.TargetFilter = nil
end)
Final form
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local target = nil
local down = nil
local plr = game.Players.LocalPlayer
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
if mouse.Target.Parent:IsA("Model") and mouse.Target.Parent.PrimaryPart~=nil and mouse.target.parent.parent==workspace then
target = mouse.Target.Parent
mouse.TargetFilter=target
down = true
end
end
end)
mouse.Move:connect(function()
if down == true then
if target ~= nil then
target:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.p))
end
end
end)
mouse.Button1Up:connect(function()
down = false
target = nil
mouse.TargetFilter = nil
end)