game.workspace.players.playersAlive.Changed:connect(function(newgame)
local playersIngame = game.workspace.players.playersIngame.Value
local playersAlive = game.workspace.players.playersAlive.Value
local children = game.Players:GetChildren()
print ('A player has died')
if playersAlive <= 1
and playersIngame >= 2 then
print ('A new round is to be started')
wait (3)
print ('Getting players')
for i = 1, #children do
print(i, children[i].Name)
children.TeamColor = BrickColor.new("Really Black")
end
Everything above is working the last line is working perfectly- Thank you for your help!
