I was making a survive the disasters game, and the script didnt work. Whenever i joined, Slenderman (it was in lighting) showed up and wouldnt disapear. Here is my script
disasters = {"Noob","Tornado","Guest Attack","UFO","Rising Lava","Slenderman","Jason","FIRE!"} -- This is where you list the names models that you want to use for disasters. -- The list must look like this {"Model","Model","Model","Model","Model"} and so on. -- Disaster names are case-sensitive and all disaster models must be in the lighting
countdownTime = 15 -- The ammount of time to wait between each disaster. disasterTime = 30 -- The ammount of time that the disaster will be in the game before it is removed.
countdownMessage = "The next disaster will occur in %s seconds." -- The message displayed between disasters. %s will be replaced with the number of seconds left. disasterMessage = "Disaster: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message
-- Unless you know what you are doing, please leave the below code alone. items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then leaderboard = w[i] end end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end end
function chooseDisaster() return items[math.random(#items)] end
function sethint(text) local hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint.Text = text else print("Hint does not exist, creating...") h = Instance.new("Hint") h.Name = "hint" h.Text = text h.Parent = game.Workspace end --print("Hint set to: ", text) end
function removeHint() hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint:remove() end end
function countdown(time) sethint(string.format(countdownMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(countdownMessage, tostring(time))) end removeHint() return true end
while true do countdown(countdownTime) if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard. leaderboard.points.Value = 30 --Points after you survive disasters. leaderboard.running.Value = true end
local m = chooseDisaster():clone()
if disasterMessage ~= nil then
local msg = Instance.new("Message")
msg.Name = "DisasterMsg"
msg.Text = string.format(disasterMessage, m.Name)
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
end
m.Parent = game.Workspace
m:makeJoints()
wait(disasterTime)
m:remove()
if leaderboard ~= nil then -- For use with the bts leaderboard.
leaderboard.running.Value = false
end
end
