I have found a working leaderboard script from Narutonumber1 so shoutout to him(shown below) and I want to make it so when I touch a brick the stage value goes up by one.I have tried one script to do this but it didn't work.(Script shown farther below)Sorry about the way the first script is couldn't figure out how to fix it.

leaderboard script--

print("Leaderboard script version 3.00 loaded")

function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue")

stats.Name = "leaderstats"

local cash = Instance.new("IntValue")

cash.Name = "Stage" 				

cash.Value = 1			

cash.Parent = stats

stats.Parent = newPlayer

local kills = Instance.new("IntValue")

kills.Name = "KOs"

kills.Value = 0
	
local deaths = Instance.new("IntValue")

deaths.Name = "Wipeouts"

deaths.Value = 0

kills.Parent = stats

deaths.Parent = stats

while true do
	
	if newPlayer.Character ~= nil then break end
	
	wait(5)

end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer)

local killername = "unknown"

if killer ~= nil then killername = killer.Name end

print(victim.Name, " was killed by ", killername)

if shared["deaths"] ~= nil then 
	
	shared["deaths"](victim, killer)
	
	print("Death event sent.")

end

end

function Send_DB_Event_Kill(killer, victim)

print(killer.Name, " killed ", victim.Name)

if shared["kills"] ~= nil then 
	
	shared["kills"](killer, victim)
	
	print("Kill event sent.")

end

end

function onHumanoidDied(humanoid, player)

local stats = player:findFirstChild("leaderstats")
	
if stats ~= nil then
	
local deaths = stats:findFirstChild("Wipeouts")
	
deaths.Value = deaths.Value + 1
	
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	
Send_DB_Event_Died(player, killer)
	
handleKillCount(humanoid, player)

end

end

function onPlayerRespawn(property, player)

if property == "Character" and player.Character ~= nil then
	
	local humanoid = player.Character.Humanoid
		
		local p = player
		
		local h = humanoid
		
		humanoid.Died:connect(function() onHumanoidDied(h, p) end )

end

end

function getKillerOfHumanoidIfStillInGame(humanoid)

local tag = humanoid:findFirstChild("creator")

if tag ~= nil then
	
	local killer = tag.Value
	
	if killer.Parent ~= nil then -- killer still in game
		
		return killer
	
	end

end

return nil

end

function handleKillCount(humanoid, player)

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

if killer ~= nil then
	
	local stats = killer:findFirstChild("leaderstats")
	
	if stats ~= nil then
		
		local kills = stats:findFirstChild("KOs")
		
		if killer ~= player then
		
			kills.Value = kills.Value + 1
		
		else
			
			kills.Value = kills.Value - 0
		
		end
		
		Send_DB_Event_Kill(killer, player)
	
	end

end

end

game.Players.ChildAdded:connect(onPlayerEntered)


Brick Script--

script.Parent.Touched:connect(function(Hit)

local PlrN = Hit.Parent.Name 

local Plr = game.Players:FindFirstChild(PlrN) 
if Plr then 

    local Ldrs = Plr:FindFirstChild("Leaderstats") 

    if Ldrs then -- If Leaderstats is found

        local Stage = Ldrs:FindFirstChild("Stage") 

        if Stage then 

            local StageV = script.Parent.Stage 

            if Stage.Value == StageV.Value then 
                Stage.Value = Stage.Value + 1 
            end

        end

    end

end

end)