I have found a working leaderboard script from Narutonumber1 so shoutout to him(shown below) and I want to make it so when I touch a brick the stage value goes up by one.I have tried one script to do this but it didn't work.(Script shown farther below)

leaderboard script--

-- Edited by Narutonumber1 -I don't need credit but it would be apreciated --

print("Leaderboard script version 3.00 loaded")

function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"


local cash = Instance.new("IntValue")
cash.Name = "Stage" 				--Change "Cash" to change the currency name.
cash.Value = 1			--Change the 0 to how much you want people to start with

cash.Parent = stats
stats.Parent = newPlayer

local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0

local deaths = Instance.new("IntValue")
deaths.Name = "Wipeouts"
deaths.Value = 0

kills.Parent = stats
deaths.Parent = stats

-- Do not edit past here or you will be risking breaking the script!!!! --

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?

while true do
	if newPlayer.Character ~= nil then break end
	wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

function Send_DB_Event_Died(victim, killer) -- killer may be nil local killername = "unknown" if killer ~= nil then killername = killer.Name end print(victim.Name, " was killed by ", killername)

if shared["deaths"] ~= nil then 
	shared["deaths"](victim, killer)
	print("Death event sent.")
end

end

function Send_DB_Event_Kill(killer, victim) print(killer.Name, " killed ", victim.Name) if shared["kills"] ~= nil then shared["kills"](killer, victim) print("Kill event sent.") end end

function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1

	-- do short dance to try and find the killer

	local killer = getKillerOfHumanoidIfStillInGame(humanoid)


	Send_DB_Event_Died(player, killer)
	handleKillCount(humanoid, player)
end

end

function onPlayerRespawn(property, player) -- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
	local humanoid = player.Character.Humanoid
		local p = player
		local h = humanoid
		humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end

end

function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then
	
	local killer = tag.Value
	if killer.Parent ~= nil then -- killer still in game
		return killer
	end
end

return nil

end

function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") if killer ~= player then kills.Value = kills.Value + 1

		else
			kills.Value = kills.Value - 0
			
		end
		Send_DB_Event_Kill(killer, player)
	end
end

end

game.Players.ChildAdded:connect(onPlayerEntered)

Brick Script--

script.Parent.Touched:connect(function(Hit)

local PlrN = Hit.Parent.Name 

local Plr = game.Players:FindFirstChild(PlrN) 
if Plr then 

    local Ldrs = Plr:FindFirstChild("Leaderstats") 

    if Ldrs then -- If Leaderstats is found

        local Stage = Ldrs:FindFirstChild("Stage") 

        if Stage then 

            local StageV = script.Parent.Stage 

            if Stage.Value == StageV.Value then 
                Stage.Value = Stage.Value + 1 
            end

        end

    end

end

end)

1 comment

0

i recommend you edit this post so it is in one lua chunk instead of several, and posting the error codes you get in output so people can more easily answer your question. :) happy scripting.