So I'm coding a zombie apocalypse game. and whenever I type in chat pressing "E" makes me punch. Anybody got something to help?
This is a LocalScript.
wait(1)
local InputS = game:GetService("UserInputService")
local PunchLeft = Instance.new("Animation")
PunchLeft.AnimationId = "rbxassetid://860764666"
local PunchRight = Instance.new("Animation")
PunchRight.AnimationId = "rbxassetid://860750433"
local plr = game.Players.LocalPlayer
local WooshSound = Instance.new("Sound")
WooshSound.SoundId = "rbxasset://sounds//swordslash.wav"
WooshSound.Pitch = 1.95
WooshSound.TimePosition = 0.4
local HitSound = Instance.new("Sound")
HitSound.SoundId = "rbxassetid://367499850"
WooshSound.Parent = plr.Character.Torso
HitSound.Parent = plr.Character.Torso
local mouse = plr:GetMouse()
local t = 1
local debounce = true
local attack = false
function Tag(hit)
local tag = Instance.new("BoolValue")
local tag2 = Instance.new("BoolValue")
local remover = script.TagRemoval:clone()
local remover2 = script.TagRemoval:clone()
tag.Parent = hit
tag2.Parent = hit
remover.Parent = tag
remover.Disabled = false
remover2.Parent = tag2
remover2.Disabled = false
tag.Name = "HitTag"
tag2.Name = "StunTag"
hit.PlatformStand = true
end
InputS.InputBegan:connect(function(key)
local human = plr.Character:FindFirstChild("Humanoid")
local tool = plr.Character:FindFirstChildOfClass("Tool")
if key.KeyCode == Enum.KeyCode.E and plr.Backpack.Stamina.Value >= 10 then
print('punch')
if t == 1 and debounce and human and tool == nil and human.PlatformStand == false then
debounce = false
attack = true
local T0 = human:LoadAnimation(PunchRight)
T0:Play()
WooshSound:Play()
plr.Backpack.UseStam:Fire(10)
T0.KeyframeReached:connect(function(key)
if key == "contact" then
plr.Character["Right Arm"].Touched:connect(function(hit)
local ehuman = hit.Parent:FindFirstChild("Humanoid")
if attack and ehuman then
local tag = ehuman:FindFirstChild("HitTag")
if tag == nil then
HitSound:Play()
attack = false
ehuman.PlayerTag.Value = plr.Name
ehuman:TakeDamage(10)
Tag(ehuman)
end
end
end)
end
end)
T0.Stopped:connect(function()
debounce = true
attack = false
t = 2
end)
end
if t == 2 and debounce and human and tool == nil and human.PlatformStand == false then
debounce = false
attack = true
local T1 = human:LoadAnimation(PunchLeft)
T1:Play()
WooshSound:Play()
plr.Backpack.UseStam:Fire(10)
T1.KeyframeReached:connect(function(key)
if key == "contact" then
plr.Character["Left Arm"].Touched:connect(function(hit)
local ehuman = hit.Parent:FindFirstChild("Humanoid")
if attack and ehuman then
local tag = ehuman:FindFirstChild("HitTag")
if tag == nil then
HitSound:Play()
attack = false
ehuman.PlayerTag.Value = plr.Name
ehuman:TakeDamage(10)
Tag(ehuman)
end
end
end)
end
end)
T1.Stopped:connect(function()
debounce = true
attack = false
t = 1
end)
end
end
end)

2 comments
thanks! :D
Dang, you beat me to it. I was about to say the same thing ;~;