Title kinda explains it but this is code I have:
local DataStoreService = game:GetService("DataStoreService")
local StatisticsStorage = DataStoreService:GetDataStore("Statistics", "ServerData")
local function UpdateVisits(key)
if key then
return key + 1
else
return 1
end
end
StatisticsStorage:UpdateAsync(place, UpdateVisits)
local DataStoreService = game:GetService("DataStoreService")
local StatisticsStorage = DataStoreService:GetDataStore("Statistics", "ServerData")
StatisticsStorage:OnUpdate("Visits",
function(NewValue)
script.Parent.Text = ("Visits: "..NewValue)
end
)
I'm pretty certain this would only save the place visits of the main place in the universe.

1 comment
Kind of an advanced thing to be doing since I'm still on the newer side of rbx.Lua...