I already know how to make the the part on the direct position of the torso, but I don't know how to make it one stud behind it.
I tried doing this...
(torso.CFrame+Vector3.new(0,0,1))
It works when you're facing a certain direction, but it will go 1 stud in front of you if you go the other direction, and 1 stud to the left if you move sideways. I need a way to make it where it will always be one stud behind the torso, no matter the direction or position.
Any answers/comments will help.
~SkeletalReality

4 comments
Sorry but that doesn't work, it says "attempt to multiply a Vector3 with an incompatible value type or nil"
alright let me fix that
Try now, and tell me what happens if it does not work
I had to change it to torso.CFrame-torso.CFrame.lookVector since I was multiplying by a CFrame Angle, but nevertheless, it worked!