I'm trying to make my own custom chat here is my source.
http://wiki.roblox.com/index.php?title=Custom_chat_GUI
My only problem is the chat filter isn't working, I thought it was in the script already as it has "FilterStringAsync" in it.
Script (Chat Manager)
-- ROBLOX Services
local ChatService = game:GetService("Chat")
-- Local variables
local chatMessage = game.ReplicatedStorage.ChatMessage
-- Function called when a player sends a chat message
local function onChatReceived(sender, message)
-- Loop through all of the players in the game (except for the player that sent the message)
for _, player in pairs(game.Players:GetPlayers()) do
if sender ~= player then
local filteredMessage
if game:GetService("RunService"):IsStudio() then
-- FilterStringAsync does not work in Studio
chatMessage:FireClient(player, sender, message)
else
local success, filteredMessage = pcall(function() return ChatService:FilterStringAsync(message, sender, player) end)
if not success then
filteredMessage = "<Failed to filter message>"
end
chatMessage:FireClient(player, sender, filteredMessage)
end
end
end
end
Local Script (ChatScript)
-- ROBLOX Services
local ContextActionService = game:GetService("ContextActionService")
-- Static variables
local MAX_MESSAGES = 10
local MESSAGE_HEIGHT = 25
-- Local variables
local player = game.Players.LocalPlayer
local messages = {}
local chatMessageEvent = game.ReplicatedStorage.ChatMessage
-- Variables for GUI elements
local chatScreen = script.Parent
local chatFrame = chatScreen.ChatFrame
local chatInput = chatFrame.ChatInput
local messageFrame = chatFrame.MessageFrame
-- Make a copy of the message that will be used later
local messageTemplate = messageFrame.Message:Clone()
messageFrame.Message:Destroy()
local function addMessage(sender, message)
-- Check if the number of messages has hit the maximum
if #messages >= MAX_MESSAGES then
-- If so remove the oldest message from the table
table.remove(messages, #messages):Destroy()
end
-- Shift all of the messages up one slot
for i = 1, #messages do
local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
messages[i].Position = UDim2.new(0, 0, 0, y)
end
-- Create new message GUI elements and add to the message table
local newMessage = messageTemplate:Clone()
newMessage.NameLabel.Text = sender.Name .. ": "
newMessage.Content.Text = message
newMessage.Parent = messageFrame
newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
table.insert(messages, 1, newMessage)
end
-- Function when the input TextBox looses focus
local function onFocusLost(enterPressed, inputObject)
-- Check if TextBox lost focus because the user pressed "Enter"
if enterPressed then
-- Add the message to the GUI (no need to filter messages from the local player)
addMessage(player, chatInput.Text)
-- Send message to the server to get filtered and sent to other players
chatMessageEvent:FireServer(chatInput.Text)
-- Reset TextBox text
chatInput.Text = "Enter text here"
end
end
-- Function when the player presses the slash key
local function onSlashPressed(actionName, inputState, inputObject)
if inputState == Enum.UserInputState.End then
-- If key up then capture focus in the TextBox so the user can start typing
chatInput:CaptureFocus()
end
end
-- Disable ROBLOX default chat
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
-- Bind functions
chatMessageEvent.OnClientEvent:connect(addMessage)
chatInput.FocusLost:connect(onFocusLost)
ContextActionService:BindAction("Chatting", onSlashPressed, false, Enum.KeyCode.Slash)
Help would be GREATLY appreciated!
Thanks for your time
-Species
(Here's a testing server for you to see for yourself)

1 comment
I'd also like to learn how to put team coloring into the chat too, that'd also be greatly appreciated, thanks again!