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COMMUNITY QUESTION

Chat filter isn't working in custom chat, help please??

I'm trying to make my own custom chat here is my source.

http://wiki.roblox.com/index.php?title=Custom_chat_GUI

My only problem is the chat filter isn't working, I thought it was in the script already as it has "FilterStringAsync" in it.

Script (Chat Manager)

-- ROBLOX Services
local ChatService = game:GetService("Chat")
 
-- Local variables
local chatMessage = game.ReplicatedStorage.ChatMessage
 
-- Function called when a player sends a chat message
local function onChatReceived(sender, message)
	-- Loop through all of the players in the game (except for the player that sent the message)
	for _, player in pairs(game.Players:GetPlayers()) do
		if sender ~= player then
			local filteredMessage
			if game:GetService("RunService"):IsStudio() then
				-- FilterStringAsync does not work in Studio
				chatMessage:FireClient(player, sender, message)
			else
				local success, filteredMessage = pcall(function() return ChatService:FilterStringAsync(message, sender, player) end)
				if not success then
					filteredMessage = "<Failed to filter message>"
				end
				chatMessage:FireClient(player, sender, filteredMessage)
			end
		end
	end
end

Local Script (ChatScript)

-- ROBLOX Services
local ContextActionService = game:GetService("ContextActionService")
 
-- Static variables
local MAX_MESSAGES = 10
local MESSAGE_HEIGHT = 25
 
-- Local variables
local player = game.Players.LocalPlayer
local messages = {}
local chatMessageEvent = game.ReplicatedStorage.ChatMessage
 
-- Variables for GUI elements
local chatScreen = script.Parent
local chatFrame = chatScreen.ChatFrame
local chatInput = chatFrame.ChatInput
local messageFrame = chatFrame.MessageFrame
-- Make a copy of the message that will be used later
local messageTemplate = messageFrame.Message:Clone()
messageFrame.Message:Destroy()
 
 
local function addMessage(sender, message)
	-- Check if the number of messages has hit the maximum
	if #messages >= MAX_MESSAGES then
		-- If so remove the oldest message from the table
		table.remove(messages, #messages):Destroy()
	end
 
	-- Shift all of the messages up one slot
	for i = 1, #messages do
		local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
		messages[i].Position = UDim2.new(0, 0, 0, y)
	end	
 
	-- Create new message GUI elements and add to the message table
	local newMessage = messageTemplate:Clone()
	newMessage.NameLabel.Text = sender.Name .. ": "
	newMessage.Content.Text = message
	newMessage.Parent = messageFrame
	newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
	table.insert(messages, 1, newMessage)
end
 
-- Function when the input TextBox looses focus
local function onFocusLost(enterPressed, inputObject)
	-- Check if TextBox lost focus because the user pressed "Enter"
	if enterPressed then
		-- Add the message to the GUI (no need to filter messages from the local player)
		addMessage(player, chatInput.Text)
		-- Send message to the server to get filtered and sent to other players
		chatMessageEvent:FireServer(chatInput.Text)
		-- Reset TextBox text
		chatInput.Text = "Enter text here"
	end
end
 
-- Function when the player presses the slash key
local function onSlashPressed(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.End then
		-- If key up then capture focus in the TextBox so the user can start typing
		chatInput:CaptureFocus()
	end
end
 
-- Disable ROBLOX default chat
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
 
-- Bind functions
chatMessageEvent.OnClientEvent:connect(addMessage)
chatInput.FocusLost:connect(onFocusLost)
ContextActionService:BindAction("Chatting", onSlashPressed, false, Enum.KeyCode.Slash)

Help would be GREATLY appreciated!

Thanks for your time

-Species

(Here's a testing server for you to see for yourself)

https://www.roblox.com/games/793394320/Custom-Chat-Testing

1 comment

0

I'd also like to learn how to put team coloring into the chat too, that'd also be greatly appreciated, thanks again!

1 answer

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