I'm trying to make this admin thing
local command = script.Parent.Parent.TypeCmd local playertocmd = script.Parent.Parent.TypePlr local fire = Instance.new("Fire") script.Parent.MouseButton1Click:connect(function() wait(0.1) if command.Text == "fire" then local playertext = playertocmd.Text fire.Parent = game.Players..playertext..CharacterAdded:wait().Head command.Text = "Command sent!" wait(1) command.Text = "Command" playertocmd = "Player" print("command") end end)
Output Errors: 14:44:20.365 - Players.Player1.PlayerGui.AdminGUI.Admin.EnterCmd.LocalScript:9: attempt to index global 'CharacterAdded' (a nil value)
plez haelp
alright so a few things to keep in mind. 1. Currently, you are not checking correctly. game.Players..playerText.. is not going to get you the player that has been typed. What you need to do is FindFirstChild or [playerText] - Let me explain why you're going to use FindFirstChild. 2. If they typed an invalid player, it will error. 3. This will not work if your game has Fe.
-- This code will not work if Fe is on! local command = script.Parent.Parent.TypeCmd local playertocmd = script.Parent.Parent.TypePlr local debounce = true -- debounce is useful to prevent duplicates script.Parent.MouseButton1Click:connect(function() if debounce and game.Players:FindFirstChild(playertocmd.Text) ~= nil and game.Players:FindFirstChild(playertocmd.Text).Character ~= nil then -- the line above checks if the debounce is ready, if the player is in game, AND if the player's character is in workspace debounce = false if command.Text == "fire" then local fire = Instance.new("Fire") -- Make a different fire every time local player = game.Players:FindFirstChild(playertocmd.Text) fire.Parent = player.Character.Head command.Text = "Command sent!" elseif command.Text == "freeze" then -- Just added this to show you how to put more commands local player = game.Players:FindFirstChild(playertocmd.Text) player.Character.Humanoid.WalkSpeed = 0 end wait(1) command.Text = "Command" playertocmd.Text = "Player" print("command") debounce = true end end)
There might be an error from a typo because I just did this here, but it should get the message across. I hope you found this helpful, and have a nice day