Here is my code:

local replicatedstorage = game:GetService('ReplicatedStorage') local status = replicatedstorage:WaitForChild('InfoValue')while true do local mapstorage = game.Workspace:WaitForChild('mapStorage')

while game.Players.NumPlayers < 1 do
	status.Value = 'There is not enough players to begin'
	repeat wait(2) until game.Players.NumPlayers > - 1
end

for i =30,0,-1 do
	status.Value = 'Intermission: '..i
	wait(1)
end

local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage
status.Value = 'Get ready to be teleported!'
wait(3)
local spawns = chosenmap:WaitForChild('Spawns') :GetChildren()
for _, player in pairs (game.Players:GetPlayers()) do
	if player and #spawns > 0 then
		local torso = player.Character:WaitForChild('HumanoidRootPart')
		local allspawns = math.random(1, #spawns)
		local randomspawn = spawns [allspawns]
		if randomspawn and torso then
			table.remove (spawns, allspawns)
			torso.CFrame = CFrame.new (randomspawn.position + Vector3.new(0,2,0))
			
			local sword = game.ReplicatedStorage.Sword
			local newsword = sword:Clone()
			newsword.Parent = game.Workspace.SwordPutHere
     end				
end		
end      
for i = 10,0,-1 do
	if i == 0 then
		status.Value = 'Round over!'
		for _, player in pairs (game.Players:GetPlayers()) do
			if player:FindFirstChild ('leaderstats') then
				player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + 2
			end
		end
		break
		else
	end
	wait(1)
end	

mapstorage:ClearAllChildren() end

1 comment

0

It means that IntValue cant use cash because its a value then you would do [Value Name(IntValue)].Value = [Your number here]