I am trying to use a RemoteFunction to send an object to a player's camera. I understand a basic localscript with FilteringEnabled will do this trick, but the problem is, the object is something the player needs to pick up and obtain - not just be "seen". I tried this and the object to be picked up doesn't register.
So with that being said, I've been trying to send an object to a player's camera for the purpose so that only THEY can see the object and can interact with it and data actually saves, through a RemoteFunction.
Is there a better method rather than sending this to the player's camera?
Here is my failed script attempt:
game.ReplicatedStorage.rings.rings1.OnServerEvent:Connect(function(plrWhoFiredEvent)
game.Lighting.rings:Clone().Parent = plrWhoFiredEvent.Camera
wait(210)
workspace.Camera.rings:Remove()
end)
I get the error "Camera is not a valid member of Player".
Thank you very much!
