I am working on creating an inventory system for my game but the item wont go into it! What did I do wrong? I have the tool named Cannedfood in my workspace!
local inv = script.Parent.Inventory
local invParts = inv:GetChildren()
local plr = game.Players.LocalPlayer
workspace.Cannedfood.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum then
for i, v in pairs(invParts) do
wait (0.5)
if v.SlotValue.Value == "" then
v.SlotValue.Value = "Cannedfood"
v.ammt.Value = 1
v.SlotLabel.Text = v.ammt.Value
v.SlotImage.Image = "http://www.roblox.com/asset/?id=10470600"
break
elseif v.SlotValue.Value == "Cannedfood" then
v.ammt.Value = v.ammt.Value + 1
v.SlotLabel.Text = v.ammt.Value
break
end
end
end
end)

2 comments
Okay I got it to go into the inventory but how do I make it usable? Right now it just shows the decal
Why don't you just create a tool version of the can and insert it into the inventory instead of doing all of that?