i need help fixing my ssj script because when i turn it off the aura is still there here is the script: anim=Instance.new("Animation",workspace) anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378" jun = script.Parent.Parent Stuff = false local sp = script.Parent local s = Instance.new("Sound") s.SoundId = "http://www.roblox.com/asset/?id=220019787" s.Volume = 3 s.Looped = true s.PlayOnRemove = false s.Parent = sp --password function ssj() s:Play() game:GetService("Chat"):Chat(jun.Character.Head,"THIS IS A FORM THAT I LEARNED FROM KING KAI'S TRAINING",Enum.ChatColor.Red) for loop = 1,50 do delay(0,function() local x = Instance.new("Part") x.Size = Vector3.new(1,1,1) x.CanCollide = false x.Anchored = true x.CFrame = jun.Character.Torso.CFrame x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.BrickColor = BrickColor.new("Deep red") x.Parent = game.Workspace game.Debris:AddItem(x, 4)
local x3 = Instance.new("Part")
x3.Size = Vector3.new(1,1,1)
x3.CanCollide = false
x3.Anchored = true
x3.CFrame = jun.Character.Torso.CFrame *CFrame.new(0,-2.5,0)
x3.TopSurface = "Smooth"
x3.BottomSurface = "Smooth"
x3.BrickColor = BrickColor.new("Deep red")
x3.Parent = game.Workspace
game.Debris:AddItem(x, 4)
local x2 = Instance.new("Part")
x2.Size = Vector3.new(1,1,1)
x2.CanCollide = false
x2.Anchored = true
x2.CFrame = jun.Character.Torso.CFrame * CFrame.Angles(math.random(1, 3),math.random(1, 3),math.random(1, 3))
x2.TopSurface = "Smooth"
x2.BottomSurface = "Smooth"
x2.BrickColor = BrickColor.new("Bright red")
x2.Parent = game.Workspace
game.Debris:AddItem(x2, 4)
local m1 = Instance.new("SpecialMesh", x)
m1.MeshId = "http://www.roblox.com/asset/?id=24388358"
local m2 = Instance.new("SpecialMesh", x2)
m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
local m3 = Instance.new("SpecialMesh", x3)
m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
delay(0,function()
for loop = 1,50 do
m1.Scale = m1.Scale + Vector3.new(1.5,1.5,1.5)
m2.Scale = m2.Scale + Vector3.new(2,2,2)
m3.Scale = m3.Scale + Vector3.new(3,0.1,3)
x.Transparency = x.Transparency + 0.04
x2.Transparency = x2.Transparency + 0.04
x3.Transparency = x3.Transparency + 0.05
x3.CFrame = x3.CFrame * CFrame.Angles(0,0.3,0)
x.CFrame = x.CFrame * CFrame.Angles(1,1,1)
wait()
end
end)
end)
wait(0.1)
end
if Stuff == false then
Stuff = true
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Hat" and c.Name = "Swordpack" and c.Name =nil then
jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove()
end
if jun.Character.Torso:findFirstChild("ParticleEmitter3")~=nil then
jun.Character.Torso:findFirstChild("ParticleEmitter3"):Remove()
end
game:GetService("Chat"):Chat(jun.Character.Head,"That was Fun!")
local p = Instance.new("Part")
p.Parent = jun.Character
p.Anchored = true
p.CanCollide = false
p.Transparency = 0.1
p.formFactor = "Symmetric"
p.Size = Vector3.new(22, 22, 22)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Shape = "Ball"
p.CFrame = jun.Character.Torso.CFrame
p.BrickColor = BrickColor.new("Deep orange")
for i = 1 , 10 do
wait(0.05)
p.Size = p.Size + Vector3.new(-4, -4, -4)
p.Transparency = p.Transparency + 0.1
p.CFrame = jun.Character.Torso.CFrame
end
p:Remove()
s:Remove()
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
c.Handle.Transparency = 0
end
if c.Name == "Hair" then
c:Remove()
end
end
jun.Character.Humanoid.Health = 100
wait(0.3)
jun.Character.Humanoid.MaxHealth = 100
end
end
jun.Chatted:connect(function(Msg)
local msg = Msg:lower()
if string.sub(msg, 1, 7) == "KAIOKEN" then
wait(0.1)
ssj()
end
if string.sub(msg, 1, 13) == "kaioken" then
wait(0.1)
ssj()
end
if string.sub(msg, 1, 6) == "!" then
wait(0.1)
ssj()
end
if string.sub(msg, 1, 10) == "calm" then
wait(0.1)
nossj()
end
if string.sub(msg, 1, 3) == "off" then
wait(0.1)
nossj()
end
end)
function OnDeath()
wait()
nossj()
end
jun.Character.Humanoid.Died:connect(OnDeath)
jun = script.Parent.Parent
Stuff = false= "GlassesBlackFrame" then
c.Handle.Transparency = 1
end
end
local Hair4 = game.ReplicatedStorage.Goku:Clone()
Hair4.Parent = jun.Character
Hair4.Name = "Hair"
Hair4.CanCollide = false
Hair4.Locked = true
Hair4.CFrame = jun.Character.Torso.CFrame
local Weld = Instance.new("Weld")
Weld.Parent = jun.Character.Head
Weld.Part0 = jun.Character.Head
Weld.Part1 = Hair4
Weld.C0 = CFrame.new(0.11, 1, 0) * CFrame.Angles(0,math.pi,0)
if jun.Character.Torso:findFirstChild("PwnFire") == nil then
local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
animTrack:Play()=nil then
jun.Character.Torso:findFirstChild("ParticleEmitterSSJ4"):Remove()
end
if jun.Character.Torso:findFirstChild("ParticleEmitter2")
wait(2.2)
local fr = game.lighting.ParticleEmitter150000:clone()
fr.Parent = jun.Character.Torso
local cr = game.lighting.ParticleEmitter1500000:clone()
cr.Parent = jun.Character.Torso
local br = game.lighting.ParticleEmitter60:clone()
br.Parent = jun.Character.Torso
end
game:GetService("Chat"):Chat(jun.Character.Head,"KAIOKEN!!!",Enum.ChatColor.Red)
jun.Character.Humanoid.MaxHealth = 200
wait(0.3)
jun.Character.Humanoid.Health = 200
end
end
function nossj()
if Stuff == true then
Stuff = false
if jun.Character.Torso:findFirstChild("ParticleEmitterSSJ4")
so why when i turn it off the aura doesnt get removed?

1 comment
heres my tip, don't use free models.