i need help fixing my ssj script because when i turn it off the aura is still there here is the script: anim=Instance.new("Animation",workspace) anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378" jun = script.Parent.Parent Stuff = false local sp = script.Parent local s = Instance.new("Sound") s.SoundId = "http://www.roblox.com/asset/?id=220019787" s.Volume = 3 s.Looped = true s.PlayOnRemove = false s.Parent = sp --password function ssj() s:Play() game:GetService("Chat"):Chat(jun.Character.Head,"THIS IS A FORM THAT I LEARNED FROM KING KAI'S TRAINING",Enum.ChatColor.Red) for loop = 1,50 do delay(0,function() local x = Instance.new("Part") x.Size = Vector3.new(1,1,1) x.CanCollide = false x.Anchored = true x.CFrame = jun.Character.Torso.CFrame x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.BrickColor = BrickColor.new("Deep red") x.Parent = game.Workspace game.Debris:AddItem(x, 4)

		local x3 = Instance.new("Part")
		x3.Size = Vector3.new(1,1,1)
		x3.CanCollide = false
		x3.Anchored = true
		x3.CFrame = jun.Character.Torso.CFrame *CFrame.new(0,-2.5,0)
		x3.TopSurface = "Smooth"
		x3.BottomSurface = "Smooth"
		x3.BrickColor = BrickColor.new("Deep red")
		x3.Parent = game.Workspace
		game.Debris:AddItem(x, 4)
		
		local x2 = Instance.new("Part")
		x2.Size = Vector3.new(1,1,1)
		x2.CanCollide = false
		x2.Anchored = true
		x2.CFrame = jun.Character.Torso.CFrame * CFrame.Angles(math.random(1, 3),math.random(1, 3),math.random(1, 3))
		x2.TopSurface = "Smooth"
		x2.BottomSurface = "Smooth"
		x2.BrickColor = BrickColor.new("Bright red")
		x2.Parent = game.Workspace
		game.Debris:AddItem(x2, 4)			
		
		local m1 = Instance.new("SpecialMesh", x)
		m1.MeshId = "http://www.roblox.com/asset/?id=24388358"
		
		local m2 = Instance.new("SpecialMesh", x2)
		m2.MeshId = "http://www.roblox.com/asset/?id=3270017"
		
		local m3 = Instance.new("SpecialMesh", x3)
		m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
		
		delay(0,function()
		for loop = 1,50 do
			m1.Scale = m1.Scale + Vector3.new(1.5,1.5,1.5)
			m2.Scale = m2.Scale + Vector3.new(2,2,2)
			m3.Scale = m3.Scale + Vector3.new(3,0.1,3)
			x.Transparency = x.Transparency + 0.04
			x2.Transparency = x2.Transparency + 0.04
			x3.Transparency = x3.Transparency + 0.05
			x3.CFrame = x3.CFrame * CFrame.Angles(0,0.3,0)
			x.CFrame = x.CFrame * CFrame.Angles(1,1,1)
			wait()
		end
		end)
		end)
		wait(0.1)
	end

if Stuff == false then Stuff = true for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name = "Swordpack" and c.Name = "GlassesBlackFrame" then c.Handle.Transparency = 1 end end local Hair4 = game.ReplicatedStorage.Goku:Clone() Hair4.Parent = jun.Character Hair4.Name = "Hair" Hair4.CanCollide = false Hair4.Locked = true Hair4.CFrame = jun.Character.Torso.CFrame local Weld = Instance.new("Weld") Weld.Parent = jun.Character.Head Weld.Part0 = jun.Character.Head Weld.Part1 = Hair4 Weld.C0 = CFrame.new(0.11, 1, 0) * CFrame.Angles(0,math.pi,0) if jun.Character.Torso:findFirstChild("PwnFire") == nil then local animTrack = jun.Character.Humanoid:LoadAnimation(anim) animTrack:Play()
wait(2.2) local fr = game.lighting.ParticleEmitter150000:clone() fr.Parent = jun.Character.Torso local cr = game.lighting.ParticleEmitter1500000:clone() cr.Parent = jun.Character.Torso local br = game.lighting.ParticleEmitter60:clone() br.Parent = jun.Character.Torso end game:GetService("Chat"):Chat(jun.Character.Head,"KAIOKEN!!!",Enum.ChatColor.Red) jun.Character.Humanoid.MaxHealth = 200 wait(0.3) jun.Character.Humanoid.Health = 200 end end function nossj() if Stuff == true then Stuff = false if jun.Character.Torso:findFirstChild("ParticleEmitterSSJ4")
=nil then jun.Character.Torso:findFirstChild("ParticleEmitterSSJ4"):Remove() end if jun.Character.Torso:findFirstChild("ParticleEmitter2")
=nil then jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove() end if jun.Character.Torso:findFirstChild("ParticleEmitter3")~=nil then jun.Character.Torso:findFirstChild("ParticleEmitter3"):Remove() end game:GetService("Chat"):Chat(jun.Character.Head,"That was Fun!") local p = Instance.new("Part") p.Parent = jun.Character p.Anchored = true p.CanCollide = false p.Transparency = 0.1 p.formFactor = "Symmetric" p.Size = Vector3.new(22, 22, 22) p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Name = "Sharingan" p.Shape = "Ball" p.CFrame = jun.Character.Torso.CFrame p.BrickColor = BrickColor.new("Deep orange") for i = 1 , 10 do wait(0.05) p.Size = p.Size + Vector3.new(-4, -4, -4) p.Transparency = p.Transparency + 0.1 p.CFrame = jun.Character.Torso.CFrame end p:Remove() s:Remove() for u, c in pairs (jun.Character:GetChildren()) do if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then c.Handle.Transparency = 0 end if c.Name == "Hair" then c:Remove() end end jun.Character.Humanoid.Health = 100 wait(0.3) jun.Character.Humanoid.MaxHealth = 100 end end jun.Chatted:connect(function(Msg) local msg = Msg:lower() if string.sub(msg, 1, 7) == "KAIOKEN" then wait(0.1) ssj() end if string.sub(msg, 1, 13) == "kaioken" then wait(0.1) ssj() end if string.sub(msg, 1, 6) == "!" then wait(0.1) ssj() end if string.sub(msg, 1, 10) == "calm" then wait(0.1) nossj() end if string.sub(msg, 1, 3) == "off" then wait(0.1) nossj() end end) function OnDeath() wait() nossj() end jun.Character.Humanoid.Died:connect(OnDeath) jun = script.Parent.Parent Stuff = false

so why when i turn it off the aura doesnt get removed?

1 comment

0

heres my tip, don't use free models.