My game works perfectly in studio but it does not when published and played as a game. Can someone help please!
local ui = game.Players.LocalPlayer.PlayerGui
local c = 50
local v = 0
local sgui = Instance.new("ScreenGui")
sgui.Parent = ui
local textLabel = Instance.new("TextLabel")
textLabel.Parent = sgui
textLabel.Font = 12
textLabel.BackgroundColor3 = Color3.new(0,0.4,1)
textLabel.TextColor3 = Color3.new(0,0,0)
textLabel.BorderColor3 = Color3.new(0,0,0)
textLabel.BorderSizePixel = 4
textLabel.Text = "($"..c..") Amateur Swordsman(+1) Owned: 0"
textLabel.TextSize = 30
textLabel.Size = UDim2.new(.45,0,0,80)
textLabel.Position = UDim2.new(.275,0,0,100)
textLabel.Visible = false
local buyButton = Instance.new("TextButton")
buyButton.Parent = sgui
buyButton.Font = 12
buyButton.BackgroundColor3 = Color3.new(0,0,0)
buyButton.TextColor3 = Color3.new(1,1,1)
buyButton.BorderColor3 = Color3.new(1,1,1)
buyButton.BorderSizePixel = 4
buyButton.Text = "Purchase"
buyButton.TextSize = 30
buyButton.Size = UDim2.new(.1,0,0,35)
buyButton.Position = UDim2.new(.725,20,0,100)
buyButton.Visible = false
local Amount = Instance.new("TextBox")
Amount.Parent = sgui
Amount.Font = 12
Amount.BackgroundColor3 = Color3.new(0,0,0)
Amount.TextColor3 = Color3.new(1,1,1)
Amount.BorderColor3 = Color3.new(1,1,1)
Amount.BorderSizePixel = 4
Amount.Text = 1
Amount.TextSize = 30
Amount.Size = UDim2.new(.05,0,0,35)
Amount.Position = UDim2.new(.75,20,0,145)
Amount.Visible = false
function round(c)
return math.floor(c+.5)
end
buyButton.MouseButton1Down:connect(function()
local player = game.Players.LocalPlayer
for _, player in pairs(game.Players:GetPlayers()) do
if game.Players.LocalPlayer.leaderstats.Cash.Value >= c
then game.Players.LocalPlayer.leaderstats.Cash.Value = game.Players.LocalPlayer.leaderstats.Cash.Value - c
game.Workspace.Upgrade.UpgradeValue.Value = game.Workspace.Upgrade.UpgradeValue.Value + Amount.Text
buyButton.Text = "Purchased"
c = 50
wait(.01)
v = v + Amount.Text
c = round(Amount.Text * c * 1.025^(v + Amount.Text) - 1)
textLabel.Text = "($"..c..") Amateur Swordsman(Attack+1) Owned: ".. v
wait(1)
buyButton.Text = "Purchase"
else
buyButton.TextSize = 17
buyButton.Text = "Not enought cash!"
wait(.5)
buyButton.TextSize = 30
buyButton.Text = "Purchase"
end
end
end)
Amount.FocusLost:connect(function()
c = 50
wait()
c = round(Amount.Text * c * 1.025^(v + Amount.Text) - 1)
textLabel.Text = "($"..c..") Amateur Swordsman(Attack+1) Owned: ".. v
end)
repeat wait(0.01)
if game.Workspace.Shop.Visibility.Value == 1
then
buyButton.Visible = true
textLabel.Visible = true
Amount.Visible = true
elseif game.Workspace.Shop.Visibility.Value == 0
then
Amount.Visible = false
buyButton.Visible = false
textLabel.Visible = false
end
until game.Workspace.Shop.Visibility.Value == 2

3 comments
Can you show the source script that the error is coming from? Otherwise we can't do anything to help.
It's coming from about every script, and there are about 10 total. I'll post an example.
are you calling local player inside a local script?