Script is fairly simple. Get two players, assign them a value, put the rest on their own spawns.
The issue is, that person designated as 'Sniper' is also being put with the unassigned players. And one player who is unassigned is not being moved and is staying at the spawn.
while wait() do
local players = game:GetService('Players'):GetPlayers()
if #players >= 3 then
wait(30)
local vip = table.remove(players,math.random(#players))
local sniper = players[math.random(#players)]
vip.Values:WaitForChild('teamValue').Value = 'Vip'
local t = vip.Character:FindFirstChild("Torso")
local h = vip.Character:FindFirstChild("Head")
if vip.Character and vip.Character.Torso then
t.CFrame = game.Workspace:WaitForChild('Spawns').VipSpawn.CFrame + Vector3.new(0,3.2,0)
end
sniper.Values:WaitForChild('teamValue').Value = 'Sniper'
local t = sniper.Character:FindFirstChild("Torso")
local h = sniper.Character:FindFirstChild("Head")
if sniper.Character and sniper.Character.Torso then
t.CFrame = game.Workspace.Spawns.SniperSpawn.CFrame + Vector3.new(0,3.2,0)
end
for k,v in pairs(players) do
if v.Values.teamValue ~= 'Vip' and v.Values.teamValue ~= 'Sniper' then
local t = v.Character:FindFirstChild('Torso')
if t then
t.CFrame = game.Workspace.Spawns.GuardSpawn['GuardSpawn'..k].CFrame + Vector3.new(0,3.2,0)
end
end
end
wait(100)
end
end
Thanks :3
