How do you rotate a "Part"?? I want this to be a function, so it's a mousebuttondown, event.
Can you tell me how to make it rotate, at an axis, like what makes it rotate at a X axis, and what makes it rotate, at a Y axis.
How do you rotate a "Part"?? I want this to be a function, so it's a mousebuttondown, event.
Can you tell me how to make it rotate, at an axis, like what makes it rotate at a X axis, and what makes it rotate, at a Y axis.
The rotation of a Part is specified by the rotation matrix component of the CFrame property, you can set the rotation of a Part using a MouseButton1Down event like-so:
mouse = player:GetMouse() --"player" is a reference to the player object
part = workspace.SomePart --The part that you want to rotate
mouse.MouseButton1Down:connect(function()
part.CFrame = part.Position + CFrame.Angles(math.rad(x), math.rad(y), math.rad(z))
end)
Where x, y, and z are the angles in degrees to rotate around each axis
If you want the effects of rotation to be cumulative (adding a bit on each time), then use this instead for the rotation line:
part.CFrame = part.CFrame * CFrame.Angles(math.rad(x), math.rad(y), math.rad(z))
mouse = player:GetMouse() --"player" is a reference to the player object
part = workspace.SomePart --The part that you want to rotate
mouse.MouseButton1Down:connect(function()
part.CFrame = part.Position + CFrame.Angles(math.rad(x), math.rad(y), math.rad(z))
end)
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