So I have a part that I want to tween (CanCollide = true), let's call it PartA
The problem is that whenever I tween PartA, and it touches another part (Also CanCollide = true), PartA's position changes. Is there any way I can avoid that?
Here is the script:
local TweenService = game:GetService("TweenService")
local part = script.Parent
local tweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
0,
false,
0
)
local propertyGoals =
{
Transparency = 0;
Size = Vector3.new(10,1,10);
}
local tween = TweenService:Create(part,tweenInfo,propertyGoals)
tween:Play()
