One of the biggest problems with massive amounts of NPCs is that they lag the server when they clump up. How can I prevent AI from running into each other to prevent lag from all of the collisions? I thought about using http://wiki.roblox.com/index.php?title=API:Class/PathfindingService/EmptyCutoff but it doesn't seem to be relevant. An example AI is the "Drooling Zombie" free model created by UristMcSparks.
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How can I prevent AI from running into eachother?
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