Alright, so am trying to make a brick controlled by BodyPosition to face where ever the brick has to travel. How can I script this? I've tried using CFrames with no luck.

CFrame.new(Vector3 pos, Vector3 lookAt)

Above is something I've tried but seemed to turn on the wrong axis. Is there anyway to make this work using CFrames or is there a better way?

Edited:

So,

Brick.CFrame = CFrame.new(brick.Position,destination.Position)

will only work on the x-y plane but what about other directions like y-z?

3 comments

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BodyGyro

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game:GetService("RunService").RenderStepped:connect(function() Brick.CFrame = CFrame.new(brick.Position,destination.Position) end)

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"will only work on the x-y " No it works on all planes. Also don't use renderstepped