I made a script where the CameraSubject is set to a part that follows the player's torso using BodyGyro. This is to add a sway/follow effect when you move. However, you're able to look through any parts when the CameraSubject is changed, and I don't want that to happen. How can I change this?
Here is the script that I made.
local torso = script.Parent.Parent.HumanoidRootPart
local head = script.Parent.Parent.Head
local center = Instance.new("Part")
center.Name = script.Parent.Parent.Name .. "Center"
center.Transparency = 1
center.CanCollide = false
center.Size = Vector3.new(1,1,1)
center.Position = torso.Position
center.Parent = game.Workspace
center.CFrame = torso.CFrame
local bp = Instance.new("BodyPosition")
bp.position = center.Position
bp.maxForce = Vector3.new(9e+100, 9e+100, 9e+100)
bp.P = 40000
bp.Parent = center
local bg = Instance.new("BodyGyro")
bg.maxTorque = Vector3.new(9e+100, 9e+100, 9e+100)
bg.cframe = center.CFrame
bg.Parent = center
local cam = game.Workspace.CurrentCamera
cam.CameraSubject = center
cam.CameraType = Enum.CameraType.Custom
while torso.Parent do
center.BodyPosition.position = torso.Position
wait()
end
center:Remove()
