local CameraMod = {}
local OtherMod = {}
--[Toggle]--
local Player = true


--[Other Functions]--
if Player == true then
	function OtherMod.WaitForObject(Object)
		local Index = Object
		LocalPlayer.CharacterAdded:connect(function(Character)
		local Obj = Character:WaitForChild(Object)
		local In
		if Obj then
			print("Found")
		else
			print("Fix")
		end
		end)
		return Index
	end
end

--[Camera]--
if Player == true then
	while true do
	local UpperTorso = OtherMod.WaitForObject("UpperTorso")
	print(UpperTorso)
	wait()
	end
	CameraMod.CurrentCamera = game.Workspace.CurrentCamera
end