Here's the code, I want to make the "Explosion" part wherever the beam part touches the part it hits. Here's the code:
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
print("Tool equipped!")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.Yellow()
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(.5, .5, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
local explosion = Instance.new("Part", workspace)
explosion.Shape = "Ball"
explosion.BrickColor = BrickColor.Yellow()
explosion.Transparency = 0.25
explosion.Size = Vector3.new(25,25,25)
explosion.Position = Vector3.new(.5, .5, distance)
explosion.Anchored = true
explosion.CanCollide = false
explosion.Material = "Neon"
local ex = Instance.new("Explosion")
ex.Parent = explosion
ex.Position = Vector3.new(10,10,10)
game:GetService("Debris"):AddItem(beam, .7)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(30)
end
script.Parent.Reload.Disabled = false
script.Disabled = true
end
end)
end)
--script.Parent.Reload.Disabled = false
--script.Disabled = true
