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✓ ANSWER ACCEPTED

How do I Program Fire Breath?

So far I'm trying to replicate the quirk: Fire Breath. So far, it plays an animation and then creates a new (invisible) part with the Fire effect on it. My plan is to make it move back and forth as to simulate Fire Breath, but is this really the best way of replicating this quirk?

Is there any way to spray fire without having to use parts like the Ye Old Fire Breath Potion? If you would like to see my code, (unfinished), you can see it here.

	if QuirkRarityRating == 1 then
		Quirk = math.random(1,2)
		if Quirk == 1 then
			Quirkname.Text  = ( "Fire Breath" )                     -- Creation
			print("Fire Breath")
				ser=game:GetService("UserInputService")
				ser.InputBegan:connect(function(Key,GME)
			if GME then return end
  	   	   		if Key.KeyCode == Enum.KeyCode.Z and Cooldown == 0 then
						-- Animation
						local Cooldown = 1
						firebreath.AnimationId = "rbxassetid://865156625"
						local firebreathSpray = Hum:LoadAnimation(firebreath)
						firebreathSpray:Play()
						-- Firebreath Generation
						FireBreathFlames = Instance.new("Part",Workspace)
						FireBreathFlames.Name = ("FireBreath")
						FireBreathFlames.Transparency = 1
						local FireEffect = Instance.new("Fire")
						FireEffect.Parent = game.Workspace.FireBreath	
						wait(1.5)
						firebreathSpray:Stop()	
						wait(0.5)
						local Cooldown = 0
						workspace.FireBreath.Fire:Destroy()
						workspace.FireBreath:Destroy()	
				  end		
			end)
		end

It plays an animation, creates a new part (it doesn't change locations yet) and sets it on fire setting its transparency to 1.

1 comment

0

Can you check your roblox messages?

1 answer

✓ Accepted answer

If you want to simulate the Fire Breath quirk instead of using roblox's fire particle you could use custom particles. Just remember, you won't be able to make the particles deal damage, I suggest making a hit box the same size as the particles and them make that hit box deal the damage.

I made a custom particle that I think resembles Fire Breath: (Note: it does not move with the player or face the same direction as the player, it just creates the particle at the player head when E is pressed)


local plr = game.Players.LocalPlayer
local char = plr.Character
local hum = char.Humanoid

function onKeyPress(inputObject, gameProcessedEvent)
	if inputObject.KeyCode == Enum.KeyCode.E then

                -Create Part
		local fire = Instance.new("Part",workspace)
		fire.CFrame = char.Head.CFrame
		fire.Orientation = Vector3.new(0,0,90)
		fire.Size = Vector3.new(0.5, 0.5, 0.5)
		fire.Transparency = 1
		fire.CanCollide = false
		fire.Position = char.Head.Position  + Vector3.new(0,-1.5,0)
		fire.Anchored = true
		fire.Parent = char.Head
		
		local part = Instance.new("ParticleEmitter", fire)
		part.Color = ColorSequence.new(Color3.new(225,0,0),  Color3.new(253,95,15),Color3.new(17,17,17))

		part.LightEmission = 0.3
		part.LightInfluence = 1
		part.Size = NumberSequence.new(1.09,1.06)
		part.Texture = "rbxassetid://566194599"
		part.Transparency = NumberSequence.new(0,0.4)
		part.Name = "PartleEmitter"
		part.LockedToPart = true
		part.Lifetime = NumberRange.new(3,4)
		part.Rate = 100
		part.Rotation = NumberRange.new(50,50)
		part.RotSpeed = NumberRange.new(50,50)
		part.Speed = NumberRange.new(20,20)
		part.VelocitySpread = 20
		part.Parent = fire
	end
end
 
game:GetService("UserInputService").InputBegan:connect(onKeyPress)

4 comments

0

It won't work so i configured your script..

0

Thank you so much! I'll try this. Another thing I was wondering was how to make something teleport to your body, but looking over the script, I get it now!

0

You're welcome! I'm glad I could help!! If you want too, accepting my answer helps a lot!

1

the script didnt work because on line 8 there is only one "-" when he meant to use two "--" 's To make a note saying "create part" if you add in the second "-" the script will work.. :)

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