I've created a Panda, and I've rigged it. I've also crated animations for it. How can I make the NPC play the animations when walking, idling, etc.? (The NPC is not rigged the same as a regular character.)
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How to play animations on a rigged NPC?
1 answer
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You need to load in the animation, then run it when you need to run it. For example, when they run, load and run the running animation.
local Animation = WhateverYouAnimIs
local LoadAnim = Player.Humanoid:LoadAnimation(Animation)
LoadAnim:Play()
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