When a player types in to the textbox their class and the number decreases is what I have but how do I make it so if the person dies or disconnects the number goes back up?
COMMUNITY QUESTION
When a player dies or leaves the server how do you make a textbox change?
1 answer
For death:
Every character has a humanoid, and humanoids has a .Died event. To check every character that has joined the game, you also need to check every player that gets in the game since your script is server script.
Here's PlayerAdded event of game.Players
Here's CharacterAdded event of Player
And Here's Died event of Humanoid
And here's an example
game.Players.PlayerAdded:connect(function(Player)
Lives = 3
Player.CharacterAdded:connect(function(Char)
Char.Humanoid.Died:connect(function()
Lives = Lives - 1
if Lives == 0 then
print("Game Over")
end
end
end
end
For Leaving:
For this, we need to use game.Players' PlayerRemoving event.
And here's an example
game.Players.PlayerRemoving:connect(function(Player)
print(Player.Name.." is leaving the server.")
end
Additional note: Keep in mind that putting wait(Time) after a PlayerRemoving event will cause an error if you try to work on that player since Server can't keep removed player's information that much.
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1 comment
That kinda stuff looks exactly the same, but doesnt want to work...