Line 20 is erroring with:
Players.Player1.PlayerGui.Save_Data.Frame.Save.Saving:20: bad argument #1 to 'insert' (table expected, got nil)
here is the code:
local player = script.Parent.Parent.Parent.Parent
local ItemStore = game:GetService("DataStoreService"):GetDataStore("itemstore")
local objects = ItemStore:GetAsync("Details" .. player.Name)
if objects ~= nil then
for i = #objects, 1, -1 do
print(objects[1])
Item = game.ServerStorage.Items[objects[i-3]]:Clone()
Item.PrimaryPart = Item.Hitbox
coord1 = objects[i-2]
coord2 = objects[i-1]
coord3 = objects[i]
Item:SetPrimaryPartCFrame(CFrame.new(coord1,coord2,coord2))
Item.Parent = game.Workspace
end
end
script.Parent.MouseButton1Click:connect(function()
local findItems = workspace.Placed:GetChildren()
for i = #findItems, 1, -1 do
table.insert(objects,i-3,findItems[i].Name)
table.insert(objects,i-2,tostring(findItems[i].Hitbox.Position.X))
table.insert(objects,i-1,tostring(findItems[i].Hitbox.Position.Y))
table.insert(objects,i,tostring(findItems[i].Hitbox.Position.Z))
print(objects[i-3].." "..objects[i-2].." "..objects[i-1].." "..objects[i])
end
ItemStore:SetAsync("Details" .. player.Name, objects)
end)
