I made a script that only works if the Characters 'Animate' script if temporarily disabled. I did this like this:
char.Animate.Disabled = true
wait(0.5)
Gianthead()
wait(0.5)
char.Animate.Disabled = false
I all works fine except the player does not re-animate. Instead the player's arms and legs do not move and the player simply glides along.
Is it possible to re-animate the player? Or do I need to find a better way?

1 comment
*The whole script is too big to post on this thread but the Gianthead() function simply makes the players head 3x larger, while the player is anchored from the Torso.