RightShoulder = Player.Character.UpperTorso["so what do i put here?"]
LeftShoulder = Player.Character.UpperTorso["Here too"]
Run = game:GetService("RunService")
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
end
so nothing works i tried to put in RightUpperArm and LeftUpperArm but it says
10:15:04.191 - UpperRightArm is not a valid member of MeshPart

6 comments
Your error says that you put in "UpperRightArm" when the actual name is "RightUpperArm"
oh wow thx xD
nope still doesn't work
CFraming's a bit dated when it comes to animating the character, use the Animation Editor.
but what if im doing an attack do i need cframing for that or do i just need to animate it?
Animate the visual aspect of the attack, and code the detection and damage seperately.