RightShoulder = Player.Character.UpperTorso["so what do i put here?"]
	LeftShoulder = Player.Character.UpperTorso["Here too"]
		Run = game:GetService("RunService")
			for i = 1, 12 do
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)
				RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0)

			end

so nothing works i tried to put in RightUpperArm and LeftUpperArm but it says

10:15:04.191 - UpperRightArm is not a valid member of MeshPart

6 comments

1

Your error says that you put in "UpperRightArm" when the actual name is "RightUpperArm"

0

oh wow thx xD

0

nope still doesn't work

0

CFraming's a bit dated when it comes to animating the character, use the Animation Editor.

0

but what if im doing an attack do i need cframing for that or do i just need to animate it?

0

Animate the visual aspect of the attack, and code the detection and damage seperately.