local Chats = game:GetService("ReplicatedStorage").Chats
local player = script.Parent.Parent.Parent
local LocalChats = {}
function addMessage(value)
local newMessage = script.Parent.ChatExample:clone()
newMessage.Text = value
newMessage.Visible = true
for i, obj in pairs(script.Parent.Chats:GetChildren()) do
obj.Position = obj.Position + UDim2.new(0, 0, 0, 16)
end
newMessage.Parent = script.Parent.Chats
table.insert(LocalChats, newMessage)
if #LocalChats > 30 then
LocalChats[1]:Destroy()
table.remove(LocalChats, 1)
end
end
Chats.DescendantAdded:connect(function(d) addMessage(d.Name) end)
Now what should I do to filter " value "

2 comments
dude I have seen that but this is a custom chat
You can use this on a custom chat...