###Hello###

Today, I need help with a certain script. This script is supposed to summon a huge ball that is blue.

Here's a bit of information on this script;

Script Type: Local Script Script Location: StarterPlayerScripts Script Event: UserInputService

Now that you know a bit of the script, here is the code;

local player = game.Players.LocalPlayer
local character = player.CharacterAdded:wait()
local humanoid = character:WaitForChild('Humanoid')
local mouse = player:GetMouse()
local Ready = true
local UIS = game:GetService("UserInputService")
local Attack = false
local WB = game.ReplicatedStorage:WaitForChild('AttackObjects').WaterBomb
local WMC = game.ReplicatedStorage:WaitForChild('MagicCircles').WaterMagicCircle
wait(0.5)
local MDS = player:WaitForChild('PlrStorage').MagicDamageStat
local SummonAnimation = game.ServerStorage:WaitForChild('AnimationFolder').WaterMagicAnimations.WaterBombAnimation

UIS.InputBegan:Connect(function(Input)
    if Input.KeyCode == Enum.KeyCode.X then
		if Ready == true then
			Ready = false
			local Anime = humanoid:LoadAnimation(SummonAnimation)
			Anime:Play()
			wait(0.5)
			local WMCC = WMC:Clone()
			WMCC.Parent = game.Workspace
			WMCC.CFrame = character.Torso.CFrame * CFrame.new(0,0,-5) * CFrame.Angles(math.rad(80),0,0)
			WMCC.Size = Vector3.new(1,0.2,1)
			wait()
			WMCC.Size = Vector3.new(2,0.2,2)
			wait()
			WMCC.Size = Vector3.new(3,0.2,3)
			wait()
			WMCC.Size = Vector3.new(4,0.2,4)
			wait()
			WMCC.Size = Vector3.new(5,0.2,5)
			wait()
			local WBC = WB:Clone()
			WBC.CFrame = character:WaitForChild('Torso').CFrame * CFrame.new(0,0,0)
			
		end
	end
end)

May seem pretty long but easy to read. The part where it stops is WMCC.Size = Vector3.new(1,0.2,1) and on.

If you wish to test. Add necessary objects so the variables are correct.

The Output or F9 Show no errors.

Any feedback that helps is appreciated.

-- BlackOrange3343

1 comment

0

The best place to check the output is when you actually join the game and when your not in edit mode, find mistakes their...