I'm trying to create a trail that follows the player. It looks great if the player is walking in a perfectly straight line, but if they happen to take a sharp turn, it turns god-awful jagged. How would I go about fixing this?
local char = script.Parent
local hum = char:WaitForChild("Humanoid")
local size = 2
local waittime = 0.1
while true do
if hum.MoveDirection ~= Vector3.new(0,0,0) then
local trail = Instance.new("Part",game.Workspace)
trail.TopSurface = "Smooth"
trail.BottomSurface = "Smooth"
trail.CanCollide = false
trail.BrickColor=BrickColor.new("Bright red")
trail.Anchored = true
trail.FormFactor="Custom"
trail.Size = Vector3.new(.4,.4,size)
trail.CFrame = char.Torso.CFrame
game.Debris:AddItem(trail, 1)
end
wait(waittime)
end
The script is in StarterCharacterScripts. Thanks!
