function PointInPart(point, part)
point = part.CFrame:pointToObjectSpace(point)
return math.abs(point.X) <= part.Size.X / 2
and math.abs(point.Y) <= part.Size.Y / 2
and math.abs(point.Z) <= part.Size.Z / 2
end
local mouse = game.Players.LocalPlayer:GetMouse()
local player = game.Players.LocalPlayer
local character = player.Character
mouse.Move:connect(function()
if mouse.Target then
if PointInPart(mouse.Hit.p,workspace.Part) and (character.HumanoidRootPart.Position-workspace.movepart.Position).magnitude>100 then
workspace.movepart.Transparency = 0.5
workspace.movepart.CFrame = CFrame.new(mouse.Hit.p.X-mouse.Hit.p.X%2,1,mouse.Hit.p.Z-mouse.Hit.p.Z%2)
else
workspace.movepart.Transparency = 0
workspace.movepart.CFrame = CFrame.new(mouse.Hit.p.X-mouse.Hit.p.X%2,1,mouse.Hit.p.Z-mouse.Hit.p.Z%2)
end
end
end)
Why does the magnitude change do not change the transparency of the Part (It should change by 0.5)
