Alright, so here's what I'm trying to do.
Whenever someone would click this certain brick, their 'score' in a GUI I made would go up by 1 each time they click the brick. For some reason, I cannot get this to work.
Also, there's two TextLabels where the score is supposed to show. One is just plain white, the other is just a shadow to make it fancy.
Also, I'd like for the score to first be changed in a NumberValue and then the two TextLabels be equal to whatever the NumberValue is set to. This way, I can use the Data Store later for automatic score saving.
Anyways, here's some screenshots:
ClicksGui Hierarchy: http://prntscr.com/2x6ihd ClicksGui to player script: http://prntscr.com/2x6imt ClicksGui Script: http://prntscr.com/2x6ivl The actual GUI: http://prntscr.com/2x6kvu And last but not least, the brick that changes your score each time you click it: http://prntscr.com/2x6j7i
Hopefully my question (second 'paragraph' from top - it's not structured like a sentence but you know what I mean) is clear and understandable. Thank you in advanced!

10 comments
ToString is a function (and is case sensitive, so it's "tostring") not a method. Change the "score.Value:ToString()"s to "tostring(score.Value)" and that should work, assuming text1 and text2 are filled in.
Ah. I don't normally use ToString, thanks for the fixing. Edited
I tried testing the code. It doesn't seem to be working for me. Here's what it looks like after I fixed it: http://prntscr.com/2xcb6g (yes, there is a ClickDetector inside the part)
Is there an Output?
Aswell, on Line 9, there appears to be a space after ". Value". Try to remove that space.
Nope. It says nothing in the output.
Ahhh... It was hiding near the top. Here's what it says: http://prntscr.com/2xcse3
Read my newest edit
It works now! Thank you very very much for helping me resolve this problem!
Okay nevermind. For some reason it works in studio solo mode but it doesn't work in online mode. Should I change it to a localscript?