I have a few questions on a bit of animations and UserInputSystem and more. Here are some questions about different things below;
- If I made an animation that went off the coordinates, will the player it self move after the animation finishes?
- For UserInputSystem, how would I detect if a player is holding a keycode?
- For UserInputSystem, how would I detect if a player clicked a key code twice? (How to fire when a player pushes a key like twice or more)
- I looked at a tip and it said that 'wait()' is Deprecated, use 'Wait()' I tried doing it in a script but it just underlined red, how do I use 'Wait()' correctly?
- For a loading screen, is it possible to detect how much (in percent) the game assets has loaded? If so how?
If you plan answer 1 question of the above then please use the comment section (don't worry, I will upvote). Thank you for any feedback/help.
--BlackOrange3343

1 comment
For 4, it's the other way around. Use wait(). For 5, see http://wiki.roblox.com/index.php?title=Custom_loading_screen